Gameplay & Interactivity
Here is the outline of what my level should be based upon. It isn't complex, as there are 3 things for the player to do before finishing and it doesn't need to have lots of complicated levels. I have noted both start and finish positions (green) , along with each of the 3 objectives (blue) and what they activate (orange).
Showing posts with label Level Design. Show all posts
Showing posts with label Level Design. Show all posts
Sunday, 11 October 2015
Gameplay & Interactivity: Story Board
Gameplay & Interactivity
This is the story board for my initial level design idea. As per the brief, the level features 3 events, all which culminate in the end of the level. I believe this idea for the level will take the player roughly 3 minutes, as the level is not of large size or complexity.
Gameplay & Interactivity: OneSheet
Gameplay & Interactivity
This is the one sheet for my winter submission level design, known as 'Phantom'.
Whilst the level I will create is only going to be a few minutes long, the one sheet gives an overview of what the entire game would be.
I have added all the necessary features for the one sheet, including an overview of the games story and main character, and the main mechanics of the game.
This is the one sheet for my winter submission level design, known as 'Phantom'.
Whilst the level I will create is only going to be a few minutes long, the one sheet gives an overview of what the entire game would be.
I have added all the necessary features for the one sheet, including an overview of the games story and main character, and the main mechanics of the game.
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