Showing posts with label Level Design. Show all posts
Showing posts with label Level Design. Show all posts

Sunday, 11 October 2015

Gameplay & Interactivity: Level Map

Gameplay & Interactivity



Here is the outline of what my level should be based upon. It isn't complex, as there are 3 things for the player to do before finishing and it doesn't need to have lots of complicated levels. I have noted both start and finish positions (green) , along with each of the 3 objectives (blue) and what they activate (orange).

Gameplay & Interactivity: Story Board

Gameplay & Interactivity

This is the story board for my initial level design idea. As per the brief, the level features 3 events, all which culminate in the end of the level. I believe this idea for the level will take the player roughly 3 minutes, as the level is not of large size or complexity.

Gameplay & Interactivity: OneSheet

Gameplay & Interactivity



This is the one sheet for my winter submission level design, known as 'Phantom'.
Whilst the level I will create is only going to be a few minutes long, the one sheet gives an overview of what the entire game would be.

I have added all the necessary features for the one sheet, including an overview of the games story and main character, and the main mechanics of the game.