Showing posts with label 3D Art Production. Show all posts
Showing posts with label 3D Art Production. Show all posts

Friday, 11 December 2015

3D Art Production Arena

Arena


I have some interesting ideas about where to go with the arena. I don't have A specific, definitive layout for it, but some sketches and creations in Maya should help me get the ideas out.






These are just some sketches of ideas for the arenas final designs. Again, i'm not sure on the exact final details, but the rough overall design is there.








I have been practicing often with applying textures to objects, both throughout the class work, Barrels, Rocks, Mushrooms etc. and in some of my own.
Im finding it trickier overall than i have found the modeling aspect.




I think that the final Arenas layout is fundamentally what i was going for from the start, though obviously changes have taken place naturally.

Sunday, 4 October 2015

3D Art Production: Arena Mood Board_02

2nd Arena Mood Board: Further Developments

This mood board shows my thoughts and ideas for development after the initial grey boxing. Now that the arena has shape, i have started to think about it visually in and around the structure.

3D Art Production: Arena Grey Boxing

  Arena Grey Boxing



This is the result of my initial Grey Boxing of my Arena in Maya, laying out the fundamental rough shapes and map layout before development. at this stage i am quite happy with the design choice, though i would like to add much more detail.

3D Art Production: Arena Mood Board

Arena Mood Board



This mood board is a gathering of images that i feel show the kind of ideas i'm having for my arena. There are also some basic concept roughs that i have drawn out, the central one being a combined idea to base my 3D model on. As my mood board shows, i'm going for a metal/stone technical design, with a central round surrounded by an outer walk around, and drops in between the two.

3D Art Production: Barrel

Maya Modeling Barrel


This is a 3D model of a conventional wooden Barrel, created in Maya as an initial endeavor into modeling with the program.