Friday 11 December 2015

3D Art Production Arena

Arena


I have some interesting ideas about where to go with the arena. I don't have A specific, definitive layout for it, but some sketches and creations in Maya should help me get the ideas out.






These are just some sketches of ideas for the arenas final designs. Again, i'm not sure on the exact final details, but the rough overall design is there.








I have been practicing often with applying textures to objects, both throughout the class work, Barrels, Rocks, Mushrooms etc. and in some of my own.
Im finding it trickier overall than i have found the modeling aspect.




I think that the final Arenas layout is fundamentally what i was going for from the start, though obviously changes have taken place naturally.

Gameplay & Interactivity

Gameplay & Interactivity


With designing the level, after the initial map was made, I was happy to start modelling out the basic shape of all the rooms of the level. i did this in separate Maya files, then accumulated them all into one. That way it was easier to keep track of my progress in building the level up.


I constantly saved individual levels and level pieces/props into their own files so they weren't crammed into one. After modeling a couple of rooms and their individual props, i found that, despite my lack of experience with Maya, i was learning to model with ease and was enjoying it very much.
Granted, i did have to seek out some help at different stages if i ran into a complication with the program, but i wasn't having as much difficulty with it as i thought i would.


It was also at this time that i was getting to grips with the basics of working with Unity. Much like with Maya, although it seemed rather intimidating on the surface, once i started to practice with it and watch some online tutorials, things became a great deal easier to grasp.
I recommend both the free tutorials on Unity's website, and the paid tutorials of Digital Tutors (Plurasight).


I definitely reveled in the aspect of designing for something sci-fi themed.
I am aware that i may struggle more with soft surface things, like organic stuff, much to the same degree as i do in 2d design.


I had a largely basic but whole design. I Spent quite some time getting to grips with the coding.
some was easy to grasp, looking at the layout of the code with logic. However this is definitely something i want to work on. The coding aspect is essentially how to make it all work, and i see the various potential of learning that to a greater level. Plus, once i can make something actually work with code, its incredibly fun.


Time was spent on trying out variations of items and rooms. I had a number of variants for the control room. Its funny how the ,more i get into the design of the level, the more i want to do and create for it. A number of of Maya designs will be left out of the final piece, though i shall include them in the file structure when i hand the work in.


Playtests of the Game at a few different stages were very helpful and ultimately successful. i had a number of reviews, and the comments definitely improved the overall experience.
Once i had the game-play and designs nailed down, it was merely a matter of the feedback to the user. I had to implement text on screen, atmospheric music in the background and lights & animations that activated upon the users actions.


Overall, i am extremely happy with the level that i have produced. i will note that there are plenty of things i would have improved upon,  had we had more time. things such as size of level (i.e. i would have added some more rooms and playable space to explore).